head to head
Parasocial asks more than Firewatch, and the gap is variance.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Variance · Light / Casual
An atmospheric scripted horror story that tests nerve, not mechanical skill.
Firewatch leans Optimization (Light / Casual); Parasocial leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Walking and radio dialogue only.
Parasocial
Slow walking-sim interactions, no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
Parasocial
The stalker is a scripted story beat, not a mind
Parasocial leans clearly harder on variance.
Firewatch
Minor environmental discoveries.
Parasocial
Unknown scripted events supply the first-run dread
Parasocial leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
Parasocial
Following the story's correct actions is straightforward
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.