head to head
Detroit: Become HumanvsParasocial
Detroit: Become Human leans Optimization (Light / Casual); Parasocial leans Variance (Light / Casual).
Detroit: Become HumanParasocial
Axis by axis
Execution2 vs 1
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Parasocial leans harder on variance: Unknown scripted events supply the first-run dread
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

