head to head
Travellin Cats in Jingle Jam asks more than Firewatch, and the gap is variance.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Variance · Light / Casual
A relaxing hidden-object game finding cats in a holiday village.
Firewatch leans Optimization (Light / Casual); Travellin Cats in Jingle Jam leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Walking and radio dialogue only.
Travellin Cats in Jingle Jam
Clicking hidden cats requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
Travellin Cats in Jingle Jam
Solo hidden-object game with no opponent
Travellin Cats in Jingle Jam leans clearly harder on variance.
Firewatch
Minor environmental discoveries.
Travellin Cats in Jingle Jam
Cat positions are hidden until spotted
Travellin Cats in Jingle Jam leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
Travellin Cats in Jingle Jam
Systematic scanning speeds finding them all
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.