head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.

Variance · Light / Casual
A relaxing hidden-object game finding cats in a holiday village.
The Walking Dead leans Variance (Light / Casual); Travellin Cats in Jingle Jam leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Travellin Cats in Jingle Jam
Clicking hidden cats requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Walking Dead
No opponent - characters follow the script
Travellin Cats in Jingle Jam
Solo hidden-object game with no opponent
Travellin Cats in Jingle Jam leans a little harder on variance, though the gap is small.
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Travellin Cats in Jingle Jam
Cat positions are hidden until spotted
Travellin Cats in Jingle Jam leans a little harder on optimization, though the gap is small.
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
Travellin Cats in Jingle Jam
Systematic scanning speeds finding them all
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.