head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A horror stealth game testing how fast you map a monster's hidden rules.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Five Nights at Freddy's: Secret of the Mimic leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Five Nights at Freddy's: Secret of the Mimic leans a little harder on execution, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Walking, hiding and gadget use under pressure, modest demands
L.A. Noire
Light shooting and driving, very forgiving
Five Nights at Freddy's: Secret of the Mimic leans a little harder on reads, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
The Mimic is scripted-plus-random, not a genuine adapting mind
L.A. Noire
Suspects follow fixed scripts, never adapt
Five Nights at Freddy's: Secret of the Mimic leans a little harder on variance, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Costume disguises and patrol behaviour stay hidden until learned
L.A. Noire
Interrogation tells and clues hidden until discovered
Five Nights at Freddy's: Secret of the Mimic leans a little harder on optimization, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Mapping safe routes and mechanics converges to a routine
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.