head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A horror stealth game testing how fast you map a monster's hidden rules.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.
Five Nights at Freddy's: Secret of the Mimic leans Optimization (Systems & Chaos); Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos).
Five Nights at Freddy's: Secret of the Mimic leans a little harder on execution, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Walking, hiding and gadget use under pressure, modest demands
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's: Secret of the Mimic
The Mimic is scripted-plus-random, not a genuine adapting mind
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's: Secret of the Mimic
Costume disguises and patrol behaviour stay hidden until learned
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Pokémon: Let's Go, Eevee! leans a little harder on optimization, though the gap is small.
Five Nights at Freddy's: Secret of the Mimic
Mapping safe routes and mechanics converges to a routine
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Five Nights at Freddy's: Secret of the Mimic →
full breakdown
Pokémon: Let's Go, Eevee! →