head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A destruction-heavy racer where holding a line through flying debris is the core skill.

Execution · Pure Mechanics
A rail shooter testing aim and reflexes through scripted space battles.
FlatOut leans Execution (Pure Mechanics); Star Wars Arcade leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut
Car control through destructible chaos at speed
Star Wars Arcade
Aiming and dodging in rail combat decides survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut
AI racers don't adapt; multiplayer reads are shallow
Star Wars Arcade
Enemy ships follow scripted attack patterns
FlatOut leans a little harder on variance, though the gap is small.
FlatOut
Physics debris and crash chaos inject randomness
Star Wars Arcade
Minor variation in enemy approaches
FlatOut leans a little harder on optimization, though the gap is small.
FlatOut
Lines, upgrades, and nitro management are learnable
Star Wars Arcade
Memorizing waves and conserving shields helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.