head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A hand-animated narrative platformer where story choices outweigh its gentle puzzles.

Optimization · Light / Casual
A gentle social journey testing little beyond exploration and cooperation.
Forgotton Anne leans Optimization (Light / Casual); Sky: Children of the Light leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forgotton Anne
Light platforming with forgiving timing
Sky: Children of the Light
Gentle flight controls with no failure pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forgotton Anne
No adversaries
Sky: Children of the Light
Other players are companions, not adversaries
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forgotton Anne
Branching dialogue hides some outcomes initially
Sky: Children of the Light
Daily events rotate on known schedules
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forgotton Anne
Simple energy puzzles with fixed solutions
Sky: Children of the Light
Candle routes and collectible runs are lightly optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.