head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Open-world racing testing car control and line discipline with light tuning underneath.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
Forza Horizon 2 leans Execution (Pure Mechanics); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Forza Horizon 2 leans a little harder on execution, though the gap is small.
Forza Horizon 2
Racing lines, braking points and car control lead everything
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Forza Horizon 2 leans a little harder on reads, though the gap is small.
Forza Horizon 2
Drivatar AI mimics styles but stays effectively scripted
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Weather shifts grip slightly; courses are fully known
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 2
Car tuning and route knowledge reward preparation
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.