head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An open-world racer where tuning and racing lines beat the AI field.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Forza Horizon 5 leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 5
Racing line, throttle control, and braking timing matter.
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 5
AI drivivatars follow fixed patterns; no real adaptation.
God of War
Bosses follow fixed scripted patterns
Forza Horizon 5 leans a little harder on variance, though the gap is small.
Forza Horizon 5
Weather and event roulette add mild randomness.
God of War
Encounters are essentially deterministic
Forza Horizon 5 leans a little harder on optimization, though the gap is small.
Forza Horizon 5
Car tuning, build choice, and tire compound solve races.
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.