head to head
Forza Horizon 5 asks more than Tony Hawk's Underground, and the gap is variance.

Execution · Practiced Mastery
An open-world racer where tuning and racing lines beat the AI field.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.
Forza Horizon 5 leans Execution (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
Tony Hawk's Underground leans a little harder on execution, though the gap is small.
Forza Horizon 5
Racing line, throttle control, and braking timing matter.
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 5
AI drivivatars follow fixed patterns; no real adaptation.
Tony Hawk's Underground
Story missions are scripted, not adaptive
Forza Horizon 5 leans clearly harder on variance.
Forza Horizon 5
Weather and event roulette add mild randomness.
Tony Hawk's Underground
Fixed levels and mission scripts
Forza Horizon 5 leans a little harder on optimization, though the gap is small.
Forza Horizon 5
Car tuning, build choice, and tire compound solve races.
Tony Hawk's Underground
Mission and score-line routing remain solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.