head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Open-world driving that tests car control with a tuning layer underneath.

Execution · Practiced Mastery
Precise stunt driving over loops and jumps plus route optimisation per track.
Forza Horizon leans Execution (Practiced Mastery); Stunts leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon
Driving skill with assists off carries every event
Stunts
Threading loops and jumps without crashing demands precise driving
Forza Horizon leans a little harder on reads, though the gap is small.
Forza Horizon
AI drivatars follow patterns; casual online adds little
Stunts
AI opponents follow fixed lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon
The open world is fixed and fully discoverable
Stunts
Tracks are known; physics quirks barely random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon
Car tuning and racing lines reward systematic study
Stunts
Optimal lines and car choice per track are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.