head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Precise car control married to tuning and racing-line study.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Forza Motorsport 3 leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Motorsport 3
Braking points and throttle control define lap times
God of War
Combo timing, dodges, and QTEs set the bar
Forza Motorsport 3 leans a little harder on reads, though the gap is small.
Forza Motorsport 3
AI drivers follow predictable racing lines
God of War
Bosses follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Motorsport 3
Clean circuit racing leaves little to chance
God of War
Encounters are essentially deterministic
Forza Motorsport 3 leans a little harder on optimization, though the gap is small.
Forza Motorsport 3
Tuning, upgrades and line study are half the lap time
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.