head to head
Heroes of the Storm asks more than Foxhole, and the gap is execution.

Optimization · Mind & Math
Persistent MMO war of logistics and strategy.

Reads · Mind & Math
Objective-driven MOBA with shared team XP.
Foxhole leans Optimization (Mind & Math); Heroes of the Storm leans Reads (Mind & Math).
Heroes of the Storm leans clearly harder on execution.
Foxhole
Top-down combat is forgiving mechanically
Heroes of the Storm
Skillshots and rotations require hands
Heroes of the Storm leans a little harder on reads, though the gap is small.
Foxhole
War-long strategy versus humans is reads
Heroes of the Storm
Team-fight cooldown trading is prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Foxhole
Logistics outages and front shifts vary
Heroes of the Storm
Map objectives and merc camps vary
Foxhole leans a little harder on optimization, though the gap is small.
Foxhole
Logistics chains and base building solvable
Heroes of the Storm
Talent picks and team comps deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.