head to head
The Lord of the Rings: The Battle for Middle-earth asks more than Foxhole, and the gap is execution.

Optimization · Mind & Math
Persistent MMO war of logistics and strategy.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Foxhole leans Optimization (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
The Lord of the Rings: The Battle for Middle-earth leans clearly harder on execution.
Foxhole
Top-down combat is forgiving mechanically
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Foxhole
War-long strategy versus humans is reads
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Foxhole
Logistics outages and front shifts vary
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Foxhole leans a little harder on optimization, though the gap is small.
Foxhole
Logistics chains and base building solvable
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.