head to head
Neither is simply harder - they are hard in different places. FragPunk demands more variance; Smite demands more optimization.

Execution · Competitive PvP
Aim duels against humans under round rules reshuffled by random cards.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
FragPunk leans Execution (Competitive PvP); Smite leans Execution (Grand Arena).
FragPunk leans a little harder on execution, though the gap is small.
FragPunk
Hero-shooter gunfights demand high-level aim and movement
Smite
Third-person skillshots raise the aim floor.
Smite leans a little harder on reads, though the gap is small.
FragPunk
Predicting enemy pushes and card-driven adaptations is constant
Smite
Jungle invades and ganks require opponent modeling.
FragPunk leans clearly harder on variance.
FragPunk
Shard Card votes reshuffle each round's rules unpredictably
Smite
Buff timers and minor RNG only.
Smite leans clearly harder on optimization.
FragPunk
Hero kits and card synergies reward system study
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.