head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
Overwatch leans Execution (Grand Arena); Smite leans Execution (Grand Arena).
Overwatch leans a little harder on execution, though the gap is small.
Overwatch
Hero aim, movement, and ability timing
Smite
Third-person skillshots raise the aim floor.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Overwatch
Ult tracking, flanks, and baiting human teams
Smite
Jungle invades and ganks require opponent modeling.
Smite leans a little harder on variance, though the gap is small.
Overwatch
Minor spread and matchmaking noise
Smite
Buff timers and minor RNG only.
Smite leans a little harder on optimization, though the gap is small.
Overwatch
Team comps, ult economy, and positioning theory
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.