head to head
StarCraft II: Wings of Liberty asks more than Smite, and the gap is execution.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Smite leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Smite
Third-person skillshots raise the aim floor.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans a little harder on reads, though the gap is small.
Smite
Jungle invades and ganks require opponent modeling.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Smite leans a little harder on variance, though the gap is small.
Smite
Buff timers and minor RNG only.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Smite
Builds, relics, and rotations are theorycrafted.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.