head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A dark psychological point-and-click adventure driven by fixed puzzles and a disturbing story.

Optimization · Pure Optimization
Tests playful experimentation with item combinations across a small storybook world.
Fran Bow leans Optimization (Pure Optimization); Pilgrims leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Point-and-click inputs only
Pilgrims
Playing cards on scenes takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
No opponents
Pilgrims
Charming NPCs react predictably, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Hidden story layers until discovered
Pilgrims
Outcomes are scripted-but-unknown until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Fixed puzzle solutions; fully solvable
Pilgrims
Finding multiple item-combination solutions is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.