head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deep hockey-management sim about building rosters and optimizing a franchise.

Optimization · Pure Optimization
Deep empire optimisation over a hidden map against mappable AI.
Franchise Hockey Manager 4 leans Optimization (Pure Optimization); Sid Meier's Civilization IV leans Optimization (Pure Optimization).
Franchise Hockey Manager 4 leans a little harder on execution, though the gap is small.
Franchise Hockey Manager 4
Menu-driven management, no twitch element
Sid Meier's Civilization IV
Turn-based clicks have no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Franchise Hockey Manager 4
AI GMs are scripted, not adaptively modeling you
Sid Meier's Civilization IV
Human multiplayer adds diplomacy reads; AI is mappable
Franchise Hockey Manager 4 leans a little harder on variance, though the gap is small.
Franchise Hockey Manager 4
Simulated match outcomes carry inherent randomness
Sid Meier's Civilization IV
Map generation and unrevealed terrain drive early decisions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Franchise Hockey Manager 4
Roster, trades, and tactics management IS the game
Sid Meier's Civilization IV
Tech paths, tile yields and expansion math dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.