head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim and upgrade optimization against alien swarms.

Optimization · Practiced Mastery
An open-world co-op shooter about scouting cartel bases and picking the cleanest approach.
From Space leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon Wildlands leans Optimization (Practiced Mastery).
From Space leans a little harder on execution, though the gap is small.
From Space
Twin-stick aiming and dodging swarms is core
Tom Clancy's Ghost Recon Wildlands
Headshots, drone marking, and sync shots reward steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
From Space
Aliens are scripted/random, not adaptive minds
Tom Clancy's Ghost Recon Wildlands
Enemy AI is scripted patrol logic, not adaptive
From Space leans a little harder on variance, though the gap is small.
From Space
Random spawns and drops add chaos
Tom Clancy's Ghost Recon Wildlands
Patrol spawns and reinforcements add mild unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
From Space
Weapon upgrades and squad coordination reward planning
Tom Clancy's Ghost Recon Wildlands
Outpost approach planning and skill unlocks carry progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.