head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A cozy occult shopkeeping game about identifying mysterious plants from books, maps, and cryptic clues.
Frostpunk leans Optimization (Pure Optimization); Strange Horticulture leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Pausable strategy with no input precision.
Strange Horticulture
Page-turning and labelling; zero dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
No adaptive opponent in the survival city.
Strange Horticulture
Customers follow a script, never adapt.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
Strange Horticulture
Unknown plants and clues until identified; fully convergent.
Frostpunk leans a little harder on optimization, though the gap is small.
Frostpunk
Resource routing, laws, and heat are solvable.
Strange Horticulture
Cross-referencing the field guide is a pure deduction system.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.