head to head
FrostpunkvsWartales
Frostpunk leans Optimization (Pure Optimization); Wartales leans Optimization (Pure Optimization).
FrostpunkWartales
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Wartales leans harder on variance: Loot, recruits, and region events add hidden state
Optimization9 vs 8
Frostpunk leans harder on optimization: Resource routing, laws, and heat are solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

