head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.

Execution · Pure Mechanics
A light-gun shooting gallery testing aim and reaction speed.
Fruit Ninja leans Execution (Pure Mechanics); Gangster Town leans Execution (Pure Mechanics).
Gangster Town leans a little harder on execution, though the gap is small.
Fruit Ninja
Swipe accuracy and combo timing
Gangster Town
Aiming and fast shooting at targets decides everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
No opponent
Gangster Town
Enemies pop up on scripted cues, not adapting
Fruit Ninja leans a little harder on variance, though the gap is small.
Fruit Ninja
Random fruit and bomb spawns
Gangster Town
Enemy appearance timing adds minor surprise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Combo and crit systems are shallow but real
Gangster Town
Little to solve beyond shooting accurately
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.