head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.

Execution · Pure Mechanics
The defining mobile endless runner of swiping past cliffs, roots, and flames at increasing speed.
Fruit Ninja leans Execution (Pure Mechanics); Temple Run leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Swipe accuracy and combo timing
Temple Run
Swipe reactions at ever-rising speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
No opponent
Temple Run
The demon monkeys never adapt
Temple Run leans a little harder on variance, though the gap is small.
Fruit Ninja
Random fruit and bomb spawns
Temple Run
Procedural track segments each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Combo and crit systems are shallow but real
Temple Run
Powerup upgrades and segment recognition help
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.