head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.

Execution · Pure Mechanics
An endless runner testing quick reflexes against procedurally generated obstacles.
Fruit Ninja leans Execution (Pure Mechanics); Turbo Pug DX leans Execution (Pure Mechanics).
Fruit Ninja leans a little harder on execution, though the gap is small.
Fruit Ninja
Swipe accuracy and combo timing
Turbo Pug DX
reflex timing for jumps and dodges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
No opponent
Turbo Pug DX
no opponent, endless runner obstacles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Random fruit and bomb spawns
Turbo Pug DX
procedurally generated obstacle patterns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Combo and crit systems are shallow but real
Turbo Pug DX
minimal systems beyond survival length
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.