head to head
FTL: Faster Than LightvsSlay the Spire
FTL: Faster Than Light leans Optimization (Systems & Chaos); Slay the Spire leans Optimization (Systems & Chaos).
FTL: Faster Than LightSlay the Spire
Axis by axis
Execution2 vs 0
FTL: Faster Than Light leans harder on execution: Pause-and-play tactics, no input precision.
Reads0 vs 1
Slay the Spire leans harder on reads: Enemy intents shown; behaviour scripted, not adaptive.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

