head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Twitch Chaos
Twin-stick dodging layered on roguelike build decisions under procedural RNG.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.
Full Mojo Rampage leans Execution (Twitch Chaos); Risk of Rain leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Full Mojo Rampage
Twin-stick dodging and aiming carry every fight
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Full Mojo Rampage
Enemies are scripted swarms, not adaptive minds
Risk of Rain
Enemies spawn and chase; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Full Mojo Rampage
Procedural levels and random pin rolls shape runs
Risk of Rain
Item drops and stage rolls dominate run identity.
Risk of Rain leans a little harder on optimization, though the gap is small.
Full Mojo Rampage
Loadout and blessing choices compound across a run
Risk of Rain
Item stacking and time-pressure routing is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.