head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.

Execution · Pure Mechanics
A VR action game testing acrobatic movement and precise aim against enemies.
Furi leans Execution (Pure Mechanics); Sairento VR leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Parry timing, bullet dodging, and duel precision
Sairento VR
Acrobatic VR aiming, slicing and movement is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Bosses are scripted patterns, however adversarial they feel
Sairento VR
Enemies follow fixed AI, not predicting you
Sairento VR leans a little harder on variance, though the gap is small.
Furi
Fixed boss sequences
Sairento VR
Enemy spawns add minor variation
Furi leans a little harder on optimization, though the gap is small.
Furi
Learning each boss's phases converges to mastery
Sairento VR
Loadout and ability builds amplify performance
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.