head to head
FurivsSin and Punishment
Furi leans Execution (Pure Mechanics); Sin and Punishment leans Execution (Pure Mechanics).
FuriSin and Punishment
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 0
Furi leans harder on reads: Bosses are scripted patterns, however adversarial they feel
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

