head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.

Execution · Pure Mechanics
A relentless rail shooter testing aim and dodge execution against fixed choreography.
Furi leans Execution (Pure Mechanics); Sin and Punishment leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Parry timing, bullet dodging, and duel precision
Sin and Punishment
Simultaneous aiming, dodging and melee at relentless pace
Furi leans a little harder on reads, though the gap is small.
Furi
Bosses are scripted patterns, however adversarial they feel
Sin and Punishment
Everything on rails is scripted, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Fixed boss sequences
Sin and Punishment
Fixed enemy choreography every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Learning each boss's phases converges to mastery
Sin and Punishment
Scoring routes and boss patterns are memorisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.