head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.

Execution · Pure Mechanics
The sequel adds branching routes and quicker targets to the arcade light-gun formula.
Furi leans Execution (Pure Mechanics); Virtua Cop 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Parry timing, bullet dodging, and duel precision
Virtua Cop 2
Faster targets and hostage shots sharpen the aim test
Furi leans a little harder on reads, though the gap is small.
Furi
Bosses are scripted patterns, however adversarial they feel
Virtua Cop 2
Rail sequences are fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Fixed boss sequences
Virtua Cop 2
Branch choices aside, runs are identical
Furi leans a little harder on optimization, though the gap is small.
Furi
Learning each boss's phases converges to mastery
Virtua Cop 2
Route branches and spawn memorization drive scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.