head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An on-rails comedic shooter testing precise aim against scripted waves.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.
Gal*Gun 2 leans Execution (Pure Mechanics); Golden Axe II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gal*Gun 2
on-rails aiming and timing precision
Golden Axe II
melee combo and dodge timing vs enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gal*Gun 2
scripted enemy waves, no adaptation
Golden Axe II
enemies run fixed scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gal*Gun 2
minor randomness in encounters
Golden Axe II
magic potion and enemy spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gal*Gun 2
weapon/route choice
Golden Axe II
character and beast-mount choice optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.