head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Designing ships and spreading influence across a randomly generated galaxy through deep optimization.

Optimization · Pure Optimization
Team-building and type-matchup optimization, with RNG layers and optional human prediction online.
Galactic Civilizations III leans Optimization (Pure Optimization); Pokémon White Version 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Galactic Civilizations III
Fully turn-based; no physical skill axis
Pokémon White Version 2
Turn-based menus remove any physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Galactic Civilizations III
AI races have static personalities and no adaptive opponent modelling
Pokémon White Version 2
Optional human PvP adds prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Galactic Civilizations III
Random galaxy layouts and events add manageable unknowns
Pokémon White Version 2
Encounter rolls, catches and damage ranges shape runs
Galactic Civilizations III leans a little harder on optimization, though the gap is small.
Galactic Civilizations III
Ship design, influence spreading, and tech tree form a deep optimization puzzle
Pokémon White Version 2
Type matchups, EV training and team building are solvable math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.