head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Game Dev Tycoon leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
No adaptive human competitor to model
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.