head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Game Dev Tycoon leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Planescape: Torment leans a little harder on reads, though the gap is small.
Game Dev Tycoon
No adaptive human competitor to model
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Game Dev Tycoon leans a little harder on optimization, though the gap is small.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.