head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A light-gun shooting gallery testing aim and reaction speed.

Execution · Pure Mechanics
A punishing retro platformer where precise jump timing is everything.
Gangster Town leans Execution (Pure Mechanics); Hudson's Adventure Island leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gangster Town
Aiming and fast shooting at targets decides everything
Hudson's Adventure Island
tight platform jumps, brutal timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gangster Town
Enemies pop up on scripted cues, not adapting
Hudson's Adventure Island
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gangster Town
Enemy appearance timing adds minor surprise
Hudson's Adventure Island
fruit/egg drops randomized
Hudson's Adventure Island leans a little harder on optimization, though the gap is small.
Gangster Town
Little to solve beyond shooting accurately
Hudson's Adventure Island
level route and skateboard memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.