head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A modern Gears entry spanning campaign, Horde, Escape, and ranked versus.

Execution · Pure Mechanics
Heavy first-person gunplay testing aim, with positional prediction in multiplayer.
Gears 5 leans Execution (Practiced Mastery); Killzone 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Movement tech and shotgun duels remain the core test
Killzone 3
Weighty gunplay still demands aim and recoil control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Ranked versus rewards out-thinking human opponents
Killzone 3
Multiplayer opponents flank and bait; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Escape and Horde inject some run variance
Killzone 3
Spawns and spread inject limited randomness
Gears 5 leans a little harder on optimization, though the gap is small.
Gears 5
Character ultimates and map control are learnable
Killzone 3
Map control, loadouts and class roles structure multiplayer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.