head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
The sequel adding Horde mode to the campaign-plus-versus cover shooter formula.

Execution · Practiced Mastery
Prequel chronicling Noble Team's doomed defence, with armour abilities reshaping multiplayer.
Gears of War 2 leans Execution (Practiced Mastery); Halo: Reach leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Gnasher battles and movement tech set the ceiling
Halo: Reach
DMR precision and armour-ability timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Human opponents in versus drive prediction play
Halo: Reach
Multiplayer rewards predicting human movement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Horde spawns add mild randomness
Halo: Reach
Loadouts and spawns add small swings
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Power-weapon timing and positioning are solvable
Halo: Reach
Ability matchups and map knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.