head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The sequel adding Horde mode to the campaign-plus-versus cover shooter formula.

Execution · Pure Mechanics
A PS4-era Killzone where a Shadow Marshal and his OWL drone fight through a divided Helghast city.
Gears of War 2 leans Execution (Practiced Mastery); Killzone Shadow Fall leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Gnasher battles and movement tech set the ceiling
Killzone Shadow Fall
Standard FPS aim and movement ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Human opponents in versus drive prediction play
Killzone Shadow Fall
PvP modes reward predicting human players
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Horde spawns add mild randomness
Killzone Shadow Fall
Some open level routes and spawn noise
Gears of War 2 leans a little harder on optimization, though the gap is small.
Gears of War 2
Power-weapon timing and positioning are solvable
Killzone Shadow Fall
OWL drone usage and loadouts optimize cleanly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.