head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The sequel adding Horde mode to the campaign-plus-versus cover shooter formula.

Execution · Competitive PvP
Stick-skill basketball execution layered with predicting a human opponent's play-calling.
Gears of War 2 leans Execution (Practiced Mastery); NBA 2K10 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Gnasher battles and movement tech set the ceiling
NBA 2K10
Shot timing, dribble moves and defense need real stick skill
NBA 2K10 leans a little harder on reads, though the gap is small.
Gears of War 2
Human opponents in versus drive prediction play
NBA 2K10
Human opponents' play-calling and tendencies must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Horde spawns add mild randomness
NBA 2K10
Shot RNG and bounces add modest game-to-game noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Power-weapon timing and positioning are solvable
NBA 2K10
Roster knowledge, play-calling and matchup exploitation reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.