head to head
Geometry Wars 3: Dimensions asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A twin-stick arcade shooter where relentless swarm pressure demands perfect movement and targeting at escalating pace.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Geometry Wars 3: Dimensions leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Wars 3: Dimensions
Weaving geometric enemy swarms at extreme speed is the ceiling
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Wars 3: Dimensions
No opponent; all enemy behaviour is scripted swarm logic
Super Mario Odyssey
No adaptive opponents whatsoever.
Geometry Wars 3: Dimensions leans clearly harder on variance.
Geometry Wars 3: Dimensions
Enemy spawn positions vary run-to-run, adding chaos
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Wars 3: Dimensions
Drone type selection and geom farming locations are learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.