head to head
Geometry Wars 3: Dimensions asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A twin-stick arcade shooter where relentless swarm pressure demands perfect movement and targeting at escalating pace.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Geometry Wars 3: Dimensions leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Geometry Wars 3: Dimensions leans a little harder on execution, though the gap is small.
Geometry Wars 3: Dimensions
Weaving geometric enemy swarms at extreme speed is the ceiling
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Wars 3: Dimensions
No opponent; all enemy behaviour is scripted swarm logic
Super Mario World
Scripted Koopas adapt to nothing
Geometry Wars 3: Dimensions leans clearly harder on variance.
Geometry Wars 3: Dimensions
Enemy spawn positions vary run-to-run, adding chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Geometry Wars 3: Dimensions leans a little harder on optimization, though the gap is small.
Geometry Wars 3: Dimensions
Drone type selection and geom farming locations are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.