head to head
Getting Over It with Bennett Foddy asks more than Half-Life 2, and the gap is execution.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans clearly harder on execution.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Half-Life 2
Gravity gun and shooting demand precision.
Half-Life 2 leans a little harder on reads, though the gap is small.
Getting Over It with Bennett Foddy
The mountain never adapts
Half-Life 2
Combine AI scripted, non-adaptive.
Half-Life 2 leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Half-Life 2
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.