head to head
Getting Over It with Bennett Foddy asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Infamous climbing game where one slip of the hammer undoes hours of progress.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Getting Over It with Bennett Foddy leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Getting Over It with Bennett Foddy leans clearly harder on execution.
Getting Over It with Bennett Foddy
Every inch climbed is precise hammer micro-control
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Getting Over It with Bennett Foddy
The mountain never adapts
Super Mario World
Scripted Koopas adapt to nothing
Super Mario World leans a little harder on variance, though the gap is small.
Getting Over It with Bennett Foddy
Fully deterministic physics and terrain
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Getting Over It with Bennett Foddy
Route knowledge helps but cannot replace hands
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.