head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Prequel spectacle brawler notable for bolting a gladiatorial multiplayer arena onto Kratos combat.
Ghost of Tsushima leans Execution (Practiced Mastery); God of War: Ascension leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
God of War: Ascension
Tether grabs and elemental blade swaps reward dexterity
God of War: Ascension leans a little harder on reads, though the gap is small.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
God of War: Ascension
Multiplayer arenas add real human opposition, lightly populated
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
God of War: Ascension
Campaign is fully scripted spectacle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
God of War: Ascension
Elemental loadouts and MP builds are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.