head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world samurai adventure trading honor for guerrilla tactics across feudal Tsushima.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
Ghost of Tsushima leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Lords of the Fallen leans a little harder on execution, though the gap is small.
Ghost of Tsushima
Parry and stance timing carry duels and standoffs
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Mongol AI is scripted, not adaptive
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Tsushima
Encounters are largely deterministic
Lords of the Fallen
Layouts and drops mostly fixed
Lords of the Fallen leans a little harder on optimization, though the gap is small.
Ghost of Tsushima
Stance matchups, charms, and gear are solvable systems
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.