head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.

Optimization · Practiced Mastery
Expanded machine combat with broader build systems and traversal tools.
Ghost of Yōtei leans Execution (Practiced Mastery); Horizon Forbidden West leans Optimization (Practiced Mastery).
Ghost of Yōtei leans a little harder on execution, though the gap is small.
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Horizon Forbidden West
Faster combat with valor surges and aiming.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Enemies follow learnable scripts
Horizon Forbidden West
Machines remain scripted, not adaptive.
Horizon Forbidden West leans a little harder on variance, though the gap is small.
Ghost of Yōtei
Mostly deterministic encounters
Horizon Forbidden West
Loot rolls and patrol RNG light.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Weapon matchups and build choices reward system play
Horizon Forbidden West
Deeper gear, weapon techniques, machine weaknesses.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.