head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.

Execution · Practiced Mastery
The saga's flashy conclusion sending Sora through Pixar and Disney worlds toward the Keyblade War.
Ghost of Yōtei leans Execution (Practiced Mastery); Kingdom Hearts III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Kingdom Hearts III
Limit Cut bosses require sharp reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Enemies follow learnable scripts
Kingdom Hearts III
All opposition is scripted spectacle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Mostly deterministic encounters
Kingdom Hearts III
Minimal hidden systems
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Weapon matchups and build choices reward system play
Kingdom Hearts III
Attraction commands or boss study both solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.