head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.

Execution · Practiced Mastery
The notoriously demanding side-scrolling Zelda built on tight sword duels and RPG levelling.
Ghost of Yōtei leans Execution (Practiced Mastery); Zelda II: The Adventure of Link leans Execution (Practiced Mastery).
Zelda II: The Adventure of Link leans a little harder on execution, though the gap is small.
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Zelda II: The Adventure of Link
Precise sword spacing, shield stabs, brutal platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Enemies follow learnable scripts
Zelda II: The Adventure of Link
Ironknuckles feint but follow fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Mostly deterministic encounters
Zelda II: The Adventure of Link
Layouts fixed, little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ghost of Yōtei
Weapon matchups and build choices reward system play
Zelda II: The Adventure of Link
XP routing, spell use, palace order planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.