head to head
Sekiro: Shadows Die Twice asks more than Ghostrunner, and the gap is reads.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Practiced Mastery
A rhythm-parry action game about reading scripted tells with frame-tight timing.
Ghostrunner leans Execution (Pure Mechanics); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Sekiro: Shadows Die Twice
Frame-perfect parries are the entire combat system.
Sekiro: Shadows Die Twice leans clearly harder on reads.
Ghostrunner
Enemy placements are fixed
Sekiro: Shadows Die Twice
Mikiri and perilous tells are scripted, not adaptive.
Ghostrunner leans a little harder on variance, though the gap is small.
Ghostrunner
Deterministic levels
Sekiro: Shadows Die Twice
Almost no randomness; encounters are deterministic.
Sekiro: Shadows Die Twice leans a little harder on optimization, though the gap is small.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Sekiro: Shadows Die Twice
Boss decks and prosthetic choices are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.